по
SENTENTIA. European Journal of Humanities and Social Sciences
12+
Меню журнала
> Архив номеров > Рубрики > О журнале > Авторы > О журнале > Требования к статьям > Редакция и редакционный совет > Порядок рецензирования статей > Ретракция статей > Этические принципы > Политика открытого доступа > Оплата за публикации в открытом доступе > Online First Pre-Publication > Политика авторских прав и лицензий > Политика цифрового хранения публикации > Политика идентификации статей > Политика проверки на плагиат > Условия публикации
Журналы индексируются
Реквизиты журнала
ГЛАВНАЯ > Вернуться к содержанию
Статьи автора Эмирильясова Сусанна Сеитбиляловна
Педагогика и просвещение, 2021-2
Emirilyasova S.S. - Gamification as a method of increasing motivation of law students in learning English language c. 103-112

DOI:
10.7256/2454-0676.2021.2.35731

Abstract: This article deals with the main approaches of «gamification» as a new concept in the context of higher education, as well as an exceptional peculiarity of the phenomenon in enhancing motivation of the students majoring in law. Gamification is a relatively new branch of linguistic research. Multiple scientific works are currently dedicated to virtual reality as an integral and perspective part of education, which includes certain motivational mechanisms. Special emphasis is placed on the internal and external educational motivation of students. The ways to increase motivation through gamification in the educational process are introduced. Particular attention in the article is paid to the role of the English language teacher. One of the fundamental tasks of the teacher of the XXI century consists in the introduction of gaming technologies into teaching a foreign language. It is proven that the implementation of gamified teaching methods will lead to student engagement and better attitude towards the English language, since involvement into online educational content allows the students to enjoy the immediate results of their work and feel content for the points earned. The use of gamification tools in the system of learning a foreign language is an appropriate way to improve attendance and activity of law students.
Другие сайты издательства:
Официальный сайт издательства NotaBene / Aurora Group s.r.o.